Triple Shake Tips

This Nugget has been written by jonfunk on 15 Apr at 2:21PM

Category: Shake Rattle & Roll

Triple Shake adds a new layer of strategy on to Shake games, by giving you the option to place winning hands in columns that multiply your score by two or three.

The trick to making a great end-game score is to resist some 'easy points' up front. For instance, early in the game, you might roll this: 2,2,2,3,4. This qualifies as a three of a kind, which you could place in the 1x, 2x, or 3x columns. Alternately, you could place it as one of your '2' row, up top.

For this base score of 13, the 3x column for 'three of a kind' will give you the most points for that roll, 13 x 3 = 39. But that would be a poor choice. Getting 3 twos isn't that great of a 'three of a kind' hand, and you could hold out until later in the game when you will surely have better 'three of a kind' hands, with a lot more base points to multiply out.

You would be better advised to place this in the 1x column, or even up top in the 'twos' category, and save the 3x column for a higher rolling hand later in the game.

Note that this logic doesn't apply to categories that have a fixed amount of points (i.e. five of a kind, or straights). For those categories, always take the 3x column first and work your way left from there. You only need to exercise caution when jumping to the 3x column on rows that have variable scores, based on the numbers you rolled that hand.
 
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