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Track Gammon
This game is a 3-player version of Tawula. The board is a triangle, with 13 spaces per side. The three players are Black, Green and White. Each player's figures move counterclockwise around the board, to reach that player's bear-off area.

The center space of each side of the board is special, and can accommodate three figures, one of each color. Landing on a special space does not send any figures to the bar. Also, a player who already has a figure on a special space cannot move another figure to that space. The other rules for this game are the same as those for Tawula.
Written on 29 Mar 2023 at 6:48AM
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Super Horse Chess
This game is a variant of Trojan Chess. In this game, after playing a chess move, a player has three options involving Trojan horses: 1. place a Trojan horse in a vacant square; 2. take Trojan horses off the board (one horse, if there are at most three; two horses, if there are four or more); 3. move a Trojan horse.

A Trojan horse can move one square forward or sideways. Also, a Trojan horse can move forward two squares, jumping over an occupied square. Trojan horses cannot capture or be captured. If a Trojan horse, after moving, is in the eighth rank, it gets promoted to knight, bishop, rook or queen. The maximum number of Trojan horses on the board is six.
Written on 2 Dec 2022 at 6:03AM
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Special Salvo
This Salvo variant is sure to give the players a special challenge. The PT Boat, Cruiser, Battleship and Aircraft Carrier, as in the regular game of Salvo, are placed either vertically or horizontally. The Submarine, however, is placed diagonally.
Written on 22 Oct 2022 at 2:24PM
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Shops and Stores
A shop and a store are the same kind of business. Shopping and storing are not the same thing, though. People go shopping & squirrels go storing.
Written on 2 Oct 2022 at 2:02PM
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8x8 Colors
Two players take turns placing a colored disc on an eight-by-eight board. The available colors are blue, red, green, orange, yellow and pink. Player 1 scores points for the longest run of discs of the same color in each row. For each of the six colors, Player 1 also scores points for the row that has the largest number of discs of that color. Also, Player 1 scores 5 points for each set of 5 discs side by side in the same row, such that the pattern of discs is a palindrome. Player 2 scores points in the same way for the columns of the board.

The points scored for a group of discs of the same color are as follows.

# of Discs2345678
Score361015212836

The game ends when there is a disc on every square of the board. At that time, the player with the higher total score is the winner. If both players have the same total score, the game ends in a draw.
Written on 1 Oct 2022 at 7:06AM
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Space Cards
This card game is similar to Shake Rattle & Roll. The deck has 53 cards, in seven suits. The cards in the deck are ace to seven in hearts, spades, clubs, diamonds, suns, moons and stars, plus the kings of hearts, spades, clubs and diamonds. On each turn, a player is dealt a hand of six cards. The player chooses a way to score the hand, but can optionally trade in some of the cards first, getting new cards to replace these.

In this game, the kings are worth 10 points; the aces, 1 point; all other cards are worth their face value.

The following are the ways to score a hand.
1. Hearts: total value of all the hearts.
2. Spades: total value of all the spades.
3. Clubs: total value of all the clubs.
4. Diamonds: total value of all the diamonds.
5. Suns: total value of all the suns.
6. Moons: total value of all the moons.
7. Stars: total value of all the stars.
8. Red: total value of hearts and diamonds.
9. Black: total value of clubs and spades.
10. Astronomy: total value of suns, moons and stars.
11. Seven Plus: five points for each suit where the total value of the cards is seven or more.
12. Run of Four: 15 points, if the hand includes a run of four cards of the same suit; 5-6-7-K counts as a run of four. If, instead, the hand includes a run of four, but with cards of different suits, this scores 4 points. Otherwise, the score is zero.
13. Run of Five: 20 points, if the hand includes a run of five cards of the same suit. If, instead, the hand includes a run of five, but with cards of different suits, this scores 5 points. Otherwise, the score is zero.
14. Run of Six: 30 points, if the hand includes a run of six cards of the same suit. If, instead, the hand includes a run of six, but with cards of different suits, this scores 6 points. Otherwise, the score is zero.
15. Luck: Total value of all the cards in the hand.

This game runs for 15 hands per player. Each player can use each way to score a hand once. At the end of the game, the player with the highest score is the winner.
Written on 30 Sep 2022 at 10:33AM
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Colors
Colors is a board game for two players that I wrote on my old Kaypro II computer. The board is a 7x7 square. On each turn, a player places a colored disc on a vacant square on the board. The colors available are blue, red, green, yellow and pink.

Player 1 scores points for the longest unbroken run of discs of a single color in the same row. For each of the five colors, Player 1 also scores points for the row that has the largest number of discs of that color. Player 2, in the same way, scores points for the columns of the board.

The following table shows the points scored for a group of discs of the same color.

# of Discs234567
Score3610152128

The game ends when there is a disc on every square. The player with the higher total score is the winner. If both players have the same total score, the game ends in a draw.
Written on 25 Sep 2022 at 5:21AM
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Assembly
This game is a hybrid of Lines of Action and Tumbleweed. The board is a 9x9 square. There are two players: Black and White. Each player starts with 14 figures. The Black figures begin in the squares of the top and bottom edges, other than the corners. The White figures begin in the squares of the left and right edges, other than the corners.

Each figure moves like a chess queen. The distance a figure can move is determined by counting the friendly figures that one can see. A figure can look in six directions: north, south, east, west, northwest and southeast. A figure cannot see further than the first occupied square in each of the six directions, if there is one.

When moving, a figure can jump over friendly figures, but cannot jump over enemy ones. Also, a figure can capture an enemy figure by landing on the square that one occupies.

A player wins by gathering his figures into a single group, connected vertically, horizontally and diagonally. The game ends in a draw, if the final move causes each player's figures to form a connected group.
Written on 23 Sep 2022 at 11:08AM
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Western Mahjong
This game is a hybrid of American Rummikub and Mahjong. The tiles used are those for Mahjong. Each player starts with 14 tiles. The game involves the formation of melds. The following are valid melds:
1. 3 identical tiles. Example: three North Wind tiles.
2. 4 identical tiles. Example: four Seven of Bamboo tiles.
3. A run of at least 3 tiles of the same suit, in sequence. Example: 5-6-7-8 of Characters. A 1 can count as either high or low, so 1-2-3 and 8-9-1 both count as runs.
4. A set of 3 tiles of the same rank, one from each suit. Example: 4 of Bamboo, 4 of Circles, 4 of Characters.
5. A set of Wind tiles, all of them different (3 or 4 tiles).
6. A set of Dragon tiles, one of each (3 tiles).

There is one group of tiles in play, which can be added to by either player. Rearranging the tiles in play is not permitted. On each turn, a player draws a tile, either one that's face-down or the one discarded on the previous player's turn. The player can form melds, and ends the turn by discarding one tile. The exception to this rule is that a player, to end a round, must use up all his tiles. On that final turn, the player is allowed to play a pair of identical tiles.

In order to start playing melds, a player must form an initial meld, with a total value of at least 12. The value of a Dragon tile is 4; the value of a Wind tile is 3; the value of any other tile is the number printed on it.

Each player starts with 3 points. At the end of a round, the losing player loses a point. When a player has no points left, his opponent has won the game.
Written on 22 Sep 2022 at 3:55PM
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Gami Plus
In this card game for two players, all the cards are face-up. The 25 cards used are: Ace, Two, Three, Four, Five, Six, Seven and Eight of Hearts, Clubs and Diamonds, plus the Queen of Hearts. To start the game, the cards are shuffled; then each player is dealt a hand of nine cards. The remaining seven cards are placed in a group on the table.
The players take turns swapping a card from the hand for one from the table. Any numbered card can be swapped for another card of the same suit that's one higher or one lower. Also, it is legal to swap an ace for the eight of the same suit, or to swap an eight for the ace of the same suit. Any even-numbered card can be swapped for another card of the same rank that's of the other color. Any odd-numbered heart can be swapped for the queen, and the queen can be swapped for any odd-numbered heart. A player who, by swapping, forms a Gami, can claim a card from the opponent's hand for his own.
The combinations of cards that count as a Gami are as follows:
Ace, Two, Three, all of the same suit;
Three, Four, Five, all of the same suit;
Five, Six, Seven, all of the same suit;
Seven, Eight, Ace, all of the same suit;
all the Twos, or all the Fours, or all the Sixes, or all the Eights;
Ace, Five and Queen, all of Hearts;
Three, Seven and Queen, all of Hearts.
A player wins by leaving his opponent without a valid swap, or by leaving his opponent with only two cards, as three cards are needed to form a Gami.
Written on 13 Nov 2021 at 7:00AM
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Gami: Four
This is a card game for two players. The cards used are Ace, Two, Three and Four of Hearts, Diamonds, Clubs and Spades. All the cards are face-up throughout the game. Initially, all the cards are in a group at the center of the table.
The combinations of cards that count as a valid Gami are as follows:
All four cards of a suit;
All four cards of a rank;
Ace of hearts, Two of clubs, Three of diamonds and Four of spades;
Two of hearts, Three of clubs and Four of diamonds;
Ace of clubs, Two of diamonds and Three of spades;
Ace of spades, Two of diamonds, Three of clubs and Four of hearts;
Two of spades, Three of diamonds and Four of clubs;
Ace of diamonds, Two of clubs and Three of hearts.
During Phase 1 of the game, the players take turns picking a card from the table. This continues until some player's cards include a Gami or each player has five cards. A player who forms a Gami has won the game.
If nobody won during Phase 1, the game continues with Phase 2. In this phase, the players take turns swapping a card from the player's hand for one from the table. A player can swap a card for another of the same suit that is one higher or one lower in rank. Also, a player can swap a card for another of the same rank and of the other color. A heart cannot be swapped for a spade, and a spade cannot be swapped for a heart, however. The first player to form a Gami wins the game. Also, a player who is unable to play a valid swap has lost.
Written on 2 Nov 2021 at 9:29AM
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Gami: Seven
This card game is a hybrid of Gami and Stockade. The cards used are Ace, Two, Three, Four, Five and Six of Hearts, Diamonds and Clubs. All cards are face-up throughout the game. Initially, all the cards are in a group on the table. The combinations of cards that count as a Gami are:
Ace, Two, Three, all of the same suit;
Three, Four, Five, all of the same suit;
Five, Six, Ace, all of the same suit;
Twos of Hearts, Diamonds and Clubs;
Fours of Hearts, Diamonds and Clubs;
Sixes of Hearts, Diamonds and Clubs.
In Phase 1 of the game, the two players take turns picking a card from the table. If the card picked up forms a new Gami with the ones already in the player's hand, the player takes a card from his opponent's hand, and returns it to the table. Phase 1 continues until each player has picked seven cards; a player might have fewer than seven cards at this point, however.
In Phase 2, the players take turns swapping a card from the hand for one on the table. Valid swaps are as follows: any card can be swapped for another of the same suit that's one higher or lower; an Ace can be swapped for the Six of the same suit; a Six can be swapped for the Ace of the same suit; any card of even rank can be swapped for a card of the same rank but of the other color. A player who forms a new Gami by swapping takes a card from his opponent's hand, and adds it to his own hand.
A player who is not able to play a valid swap has lost the game. Also, a player who only has two cards has lost.
Written on 31 Oct 2021 at 8:00AM
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