Beginning Reversi Tips

This Nugget has been written by 1926 on 5 Feb at 12:47PM

Category: Reversi

Tip #1: Every rule in Reversi has at least one exception

There will be almost in any game a situation in which the tips listed below will not apply. However, they are the basic starting point for anyone wishing to play to win. Please, remember: there is not a single strategy that will let you win Reversi games. Winning is based on keeping a good balance among the tips listed below.

Tip #2: Corners are very valuable

Almost all Reversi games revolve around conquering corners. The reason is simple: discs placed in corners cannot be flipped for the rest of the game. They are often a great base to build “stable” discs - discs that cannot be flipped anymore by your opponent. If you have conquer a corner, it is usually a good idea to keep playing close to it. The opposite should take place if you lost a corner.

Tip #3: X-squares are very dangerous

X-squares (B2, G2, B7, and G7) are located directly diagonally in front of corners. It is very dangerous for a beginning player to place a disc there during the opening and mid phases because the opponent can now easily get to a corner. If you are a beginner, you need to avoid playing X-squares as much as possible unless you see a clear advantage to it!

Tip #4: Isolated C-squares can be trouble

C-squares (B1, G1, A2, H2, A7, H7, B8, and G8) are located on the edges and are next to corners. Placing a disc there without any disc next to it can spell trouble for a beginner as that position can be attacked by a more skilled player. Avoid placing your disc in a C-square if there is no other disc next to it on the edge!

Tip #5: Quiet moves are better than loud moves

This is the secret of playing better Reversi. Loud moves (moves that flip many discs) allow many options to your opponent for the next move. Quiet moves instead force your opponent to open up play and make unfavorable moves. The player with the smaller number of discs during the opening phases of the match usually has more mobility - more moves available.

Tip #6: Avoid walls

Walls are long, unbroken lines of discs of one color sealing one side of the board. Let’s say you made a wall between E1 and E8 and all the discs in play are to the left side of the board. Your opponent can continue play there without breaking the wall and you’ll be forced to take bad move after bad move without having access to the right side of the board. Also, if your opponent has made a wall, don't break it unless you have no choice.

Tip #7: Keep balanced edges

Many Reversi games are fought along the edges. An unbalanced edge (usually made by five discs - for example C1, D1, E1, F1, and G1) can be attacked by a skilful player who will give you a corner in order to take the other corner and the whole edge in between. Look at any edge: it's made up of eight squares. Now divide the edge in two - four squares on each side. If you have more discs on one side and less on the other, you have an unbalanced edge and your opponent will attack it to win a corner.

Tip #8: Keep control of the diagonals

The two diagonals (B2 to G7 and G2 to B7) become very important in the end game. If you are able to keep control of them and your opponent can’t find a way to force you to give up a corner, you stand a very good chance to win the game. Keeping control of the diagonals takes experience and is not always possible, but a rule to remember is this one: I'm in trouble and I don't have too many safe places where I can play. Can I play in a X-square and not pay the price?

Tip #9: Access is everything

If your whole game depends on a particular empty square, make sure you have access to it at all times. The best plans go up in smoke when a player realizes he/she can’t get to the much needed square late in the game.

Tip #10: If in doubt play odd

If you are forced to make a bad move late into the game, it is usually a good idea to play in an area where an odd number of empty squares are left (3 or 5, for example). The reasoning behind this is that if you play in an area with an odd number of empty squares left, you’ll usually end up with the last move in that region and then your opponent will be forced to make a bad move somewhere else.

Note: all the above tips apply also to Large Reversi (keep in mind that the location of the X-squares and C-squares changes); Small Reversi has a somewhat more complex strategy
 
Nugget Votes
This Nugget has received 5 upvotes and 1 downvote. You need to log in first to vote on Nuggets.
 
Nugget Comments

No comments have been posted yet.